Adam Sacco is a 3D character artist who has worked on video games such as Destiny, Call of Duty Infinite Warfare, and Halo Five. Adam also does design work for animations, which overlaps the skill set required for working on game characters, so I am not sure what exactly the difference is. To see examples of his game and animation work visit his website 3D Character Artist – Adam Sacco.
Matthew Zikry is a concept artist, designer, and illustrator who graduated from California State University, Long Beach. On his website Matthew Zikry – Concept Art | Design | Illustration Mtthew has a gallery displaying his work, and also a page with art tutorials available for purchase.
Hong Chan Lim is currently a Senior Character Artist for Overwatch, at Blizzard Entertainment. Before that Hong got his first internship as a 3D generalist in 2004, and worked on a few other games as a 3D/2D artist working on concepts, characters, props, and environments. He got his first official Senior Character Artist title at Carbine Studios/NCsoft Corp. while working on WILDSTAR, where Lim worked on his first creature design.
Take a look at more of Hongs’ Overwatch character designs on his ArtStation page.
Aaron Beck is a 3D artist and a concept designer for game titles such as Call of Duty, Infinite Warfare, and he even worked at Weta Workshop for a time. Other than that he has not done too much as of yet, but from looking at his DeviantArt page, and his blog Aaron Beck, I like what he does.
Jonathan Williamson is a 3D artist I become familiar with from his lessons on CG Cookie, which Mr. Williamson is a co-founder of. He is also a Blender Foundation Certified Trainer, meaning when it comes to modeling in Blender he knows a thing or two. Speaking of which, searching for Blender tutorials is what led me to find Jonathan Williamson in the first place. Anyway to see what he can do visit CGCookie to see his work and tutorials, or check him out on Twitter.
Kent Trammell started modeling and sculpting 3D models using Blender, Maya, and Zbrush after graduateing from Full Sail University in Orlando, Florida in July 2010.Kent has pursued artistic endeavors his entire lfe such as a brief stint as a professional portrait artist and fabricating electric guitars from scratch in his spare time. He is currently an instructor and artist for CG Cookie.
Julian Beever creates 3d illusion drawings on pavement using only chalk. He has achieved world wide fame for these 3d illusions, which are drawn in a special distortion to create an impression of 3D when seen from one particular viewpoint. Below is an example of his work, and more can be seen on his site Julian Beever.com.
Jared Krichevsky has been a CG Generalist and Designer at The Aaron Sims Company since 2010. Which is when he simultaneously completed the CG certificate program at Gnomon School of Visual Effects, and an internship at The Aaron Sims Company. Besides working there Jared also teaches an Introduction to Zbrush and Creature Modeling and Sculpting class at Gnomon School of VfX. For a little extra money he does freelance work in his free time.
Most recently he did some design work on Disney’s Pete’s Dragon directed by David Lowery. Jared Krichevsky has also worked on films such as Indepedence Day Resurgence, and TMNT 2.
BrotherBastion is an artist I found on YouTube who makes digital drawing time lapse videos with commentary. His video topics range from drawing tutorials to viewer request character designs. He is not a profesional but he is good at what he does, and I enjoy listening to his ideas on art and the commentary he gives on whatever topic he is covering. I can relate to him as a fellow growing artist, who is also starting his own art based business.